01
Send heroes into timed dungeon runs and return to loot, wounds, and progress.

Dark Fantasy Idle RPG
Built on Blockchain Technology
Powered by LitVM
Recruit ashborn heroes, send them into cursed dungeons, and return to loot worth forging. Built for quick browser sessions, long idle progress, and a future economy of rare relics.

Season Zero Relic
An ancient crown calls from beneath the temple ash. Every run brings it closer.
Core Gameplay
Simple to start, dangerous to optimize. Choose where to farm, when to push, and which loot deserves the forge.
01
Send heroes into timed dungeon runs and return to loot, wounds, and progress.
02
Shape each class with gear, relics, rarity upgrades, and hard choices.
03
Push deeper when your party is ready, or farm safer zones for materials.
04
Build toward future ownership features without slowing the core game loop.
Hero Classes

Frontline Bruiser
A sturdy vanguard for long expeditions. Break armor, absorb punishment, and keep the party alive.

Shadow Looter
A silent scout built for hidden rooms, rare drops, and quick strikes before danger wakes.

Arcane Burner
A volatile caster who burns cursed mana into wave-clearing spells and boss-melting rituals.
Dungeons
Each zone has its own danger, materials, pacing, and loot identity, from starter woods to endgame ash shrines.

A moonlit starter zone with crude camps, low-risk loot, and fast runs for fresh recruits.

A furnace-warm mine where ore veins, old rails, and plated beasts feed the forge.

A sealed burial maze of candles, bone charms, and tomes guarded by restless captains.

A burned sanctuary for endgame parties, seasonal bosses, and relic shards touched by flame.
Crafting Economy
Salvage dungeon scraps, unlock recipes, and forge relics that make every idle run feel less disposable.



Screenshots / Concept Art






Roadmap
The roadmap keeps the first release lean: prove the world, ship the loop, then deepen crafting and ownership.
Phase 01
NowBuild the foundation of the world.
The gates open. The Ashborn begin to gather.
Phase 02
NextThe first playable gameplay systems.
Send heroes into the darkness and bring them back stronger.
Phase 03
PlannedExpand character growth and item progression.
Every expedition fuels the forge.
Phase 04
FutureBuild a living world around the players.
The realm begins to evolve beyond a single hero.
Phase 05
FutureOptional ownership and blockchain features.
Web3 enhances the adventure, never replaces it.
The Studio
Dungeon Combats: Ashborn is being developed by a small independent team of four creators united by a passion for classic browser RPGs, dark fantasy worlds, and long-term progression systems.
Our goal is simple: create a game that rewards planning, exploration, and meaningful progression while remaining accessible through quick browser sessions.
We believe gameplay comes first. Every future feature, including Web3 systems, exists to support the world - never replace it.