Roadmap

A practical path from landing page to living realm.

First comes the world and audience. Then the idle loop, the forge, and finally ownership features that support the game instead of replacing it.

Phase 01

Now

Ashborn Gate

Build the foundation of the world.

  • Public landing page
  • Game lore and world introduction
  • Hero class previews
  • Dungeon previews
  • Early community and waitlist
  • First concept art collection

The gates open. The Ashborn begin to gather.

Phase 02

Next

First Expeditions

The first playable gameplay systems.

  • Hero creation
  • Warrior, Rogue, and Mage classes
  • Basic dungeon expeditions
  • Expedition timers
  • Loot rewards
  • Experience and leveling
  • Expedition reports

Send heroes into the darkness and bring them back stronger.

Phase 03

Planned

Forge & Progression

Expand character growth and item progression.

  • Inventory system
  • Equipment slots
  • Crafting system
  • Resource gathering
  • Item rarity tiers
  • Hero stat progression
  • Dungeon difficulty scaling

Every expedition fuels the forge.

Phase 04

Future

The Living Realm

Build a living world around the players.

  • Seasonal events
  • Global dungeon challenges
  • Leaderboards
  • Community goals
  • Guild foundations
  • Special relic hunts

The realm begins to evolve beyond a single hero.

Phase 05

Future

Web3 Expansion

Optional ownership and blockchain features.

  • Wallet login
  • Player marketplace
  • Digital collectibles
  • On-chain achievements
  • Seasonal collectible relics
  • Community governance systems

Web3 enhances the adventure, never replaces it.